Another patch is to hit the Dota 2 world really soon. And also riki's buff! I was expecting a nerf for him since after 6.82 he has became so OP. ![]() WATCH MY PREVIOUS VIDEO!! --------------------------------------------------------------------------- JOIN THE GIVEAWAY!! Commentors on yesterdays video will be in the pool for tomorrows giveaway. One commentor will be chosen to get a random item from me. If you want to join my guild, just join chat channel 'Minimis' and ask for an invite! Follow me on Facebook & Twitter! Check out my other (german) channel! SPONSOR AN EPISODE!!:) Current price: 10€ Please include the specifics on the Paypal Page. If you want me to do a certain item build, please keep it to rough outlines (like 'Attack Damage Windrunner') and make sure it is reasonable. If I think your Sponsorship specifics are unreasonable or unfun I reserve the right to just not do it. * Added new post-game screen which shows progress made in your battle pass. * Dota Plus, Cavern Crawl and Battle Pass post-game screens can be skipped by clicking anywhere on the screen * Added section on the home page battle pass cell showing available Battle Pass activities * Added an indicator on the home page Dota Plus cell if you have rewards available to claim * Fixed a bug which allowed alt-clicking on items in an enemy inventory to reveal the current number of charges, through fog of war. * Fixed a bug which caused in-game tipping particles to reveal which illusion was the real hero. * Helm of the Dominator converted neutrals now have the same hotkey * Fixed the gold hover tooltip displaying inaccurate buyback surplus * Fixed a bug that would cause players to be stuck in Battle Cup * Added Compute Shaders option to the Video Settings for DirectX 11 and Vulkan. Compute shaders improve performance under most configurations. * Networking for locally-hosted private lobbies always routes through new SDR relay network * Improved ping estimates and host selection for custom game lobbies without dedicated servers. Like many of us I was rather disappointed when the patch came without any balance changes. To be perfectly honest 6.81b was an excellent patch, and if it seemed like the 'DeathBall' or 'FaceRush' meta was the name of the game during TI4, it was not necessarily because the patch allowed for it to be abused, but rather because many teams came unprepared for a very fast-paced and aggressive Chinese Dota. This patch is probably the biggest ting that has happened to Dota 2 since its official release, making it impractical to go over it in a single blog post. Hence, the things discussed today will be solely concentrated on the balance changes to the heroes, leaving map, items and general changes for a later entry. As, to make things a bit simpler for you to read, I will use colour coding with Green indicating a minor change, Yellow indicating a moderate amendment and Red indicating a big one. The impact of a change on the gameplay will be based on my personal opinion, so feel free to post a comment if you disagree with something. Heroes • Mist Coil mana cost rescaled from 75 to 50/60/70/80 I do not necessarily think that the manacost change is going to have a really big impact on the gameplay for the support players - while 25/15 mana savings at level 1 and 2 respectively are a nice buff, it is no way a strong change. What we assume it will do, however, is increase interest in the skill in the first place. Lately I have been seeing a lot of players skipping the skill altogether in favor of extra early points into the. While a value point in it is a must have, which allows for a very annoying harassment of an offlaner (especially coupled with ), heavier investments tend to produce marginally diminishing returns. • Acid Spray negative armor increased from 3/4/5/6 to 4/5/6/7 A relatively minor buff which, however, can prove quite handy in helping to protect allied structures against a heavy push line-up. • Base strength increased from 20 to 22 In most cases the extra 38 HP on a hero would be barely noticeable. With, however, the effect is going to be stronger since his EHP would increase a little bit more, compared to most other heroes, due to increased magic resistance and high armor value. It is still a minor change by all means, but coupled with a very elusive hero it can make a substantial difference. • Counter Helix chance to activate increased from 17% to 20% • Culling Blade no longer ignores Linken's Sphere An increase in chances is actually a relatively big deal, even if it is only a 3% increase. In many cases an extra hit with it can mean the difference between being able to finish off an enemy/escaping and getting killed. It also makes for a much more reliable mid/jungle hero in lower tier games. The nerf on the other hand is a extremely situational. Is not the commonest of items and while it can and will disrupt some of the plans for players, this effect will not be observed too frequently. • Aghanim's Scepter Fiend's Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare I am not a big fan of on.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
January 2019
Categories |